ASCALON
The old dragon stirs. The realm awakens. How far will you climb?
A world worth the climb
Slow progression is the whole point.
The Grind Wall
The early levels fly by, then progress slows to a real grind. There is no level cap — the deepest levels are a campaign only the most dedicated ever reach.
No Pay-to-Win
The store sells cosmetics and convenience — never power. That is a published contract, and the current catalog on the economy page proves it.
Every Monster Unique
All 340 monsters carry a level — the same species spawns stronger and weaker. Hunting above your level always pays more.
Three vocations, nine destinies
Pick Mage, Archer or Knight at level 8. Earn your promotion — and later, your heroic rank.
CasterMage
Burst damage and control.
RangedArcher
Steady ranged damage.
MeleeKnight
Frontline bruiser.
A ladder of 95 hunting zones
Every zone is level-banded. Moving up is always worth it.
Cave Bat grounds
moderate spawns · surface
levels 100–135Zombie grounds
dense spawns · underground
levels 200–200Living Dead grounds
teeming spawns · underground
levels 310–340Mechanic Golem grounds
teeming spawns · mixed
levels 390–390Stoned Golem grounds
moderate spawns · mixed
levels 470–470Mighty Beholder grounds
sparse spawns · underground
Events on the clock
Arenas, capture the flag, football, bomberman, world raids — on a daily schedule, paid in event tokens.
| Server time | Event | Type |
|---|---|---|
| 12:00 | Survival | Arena |
| 13:00 | Sheeps | Arena |
| 13:30 | Giants | World |
| 14:00 | Bomberman | Minigame |
| 15:00 | Football | Minigame |
| 16:00 | Capture The Flag Low | PvP |
Connect
play.ascalonawaken.com
· port 7171 · client 8.60 (custom Ascalon client)
Create your account on this site, then log in with the Ascalon client. New here? Start with the getting-started guide and the server rules.